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World of Halo Information

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Humans







By the 24th century, Humans have founded a modest interstellar empire. There are at least a few dozen, but more likely one or two hundred, colony worlds within human-explored space. Some of them, if not most, are relatively heavily populated, indications of a prosperous 2 centuries exploring our neck (or arm, if you like) of the galaxy.Human technology is not that far advanced from what we have today; the basic technologies are mostly the same, just on a much larger scale, with the exception of FTL travel made possible by the Shaw-Fujikawa slipstream drives of Human starships. Weaponry is still projectile-based, and explosives still seem to involve chemical reactions rather than a release of contained plasma or energy. While Humans have recently come to possess artificial gravity (another product of reverse engineering Covenant ordinance, as demonstrated by the gravity on the Pillar of Autumn), they have yet to apply it to smaller planet-bound vehicles; the Warthog, for example, still uses wheels and does not hover.

AI is a different story. Mankind has long striven to artificially produce some semblance of consciousness, and their dedication has not been in vain. In Humanity's limited extraterrestrial experience, the likes of Cortana appear only to be matched, if at all, by the constructs of the ancient Forerunner themselves. Covenant AI, though inherently complicated and dangerous, prove to be little more than simple-minded curiosities to Cortana, as she so effortlessly dissects and examines her would be tormenter. However, their exact make-up and origins possess riddles enough for the future.The Covenant, however, "own nothing which they have not stolen", and have had a decisive advantage so far in their own technological revolutions: the raiding of abandoned Forerunner complexes, caches, and worlds. But, as Humanity's resistance plays out across the fields and starscapes of the Milky Way, mankind not only adapts and incorporates, but creates and improves. The Mjolnir armour and shield technology, coupled with the yields of Humanity's fascination with sentient constructs has so far been the most successful of their ingenuities.

The bulk of Humanity still does not know about the events which transpired after the Pillar of Autumn jumped away from the Reach system; the Master Chief and a handful of Human survivors wrenched from Installation 04's wreckage, are the only remaining witnesses of our race to the Flood and the Forerunner machines left on Halo. All they know is that their last hope, Reach (and her military forces), is either completely lost or severely impeded (depending on the number of surviving Spartans), and that the Covenant still loom over Human space. Even with ONI's morale-boosting propaganda and hush tactics, every night they watch the sky, waiting for the hammer to fall. Earth cannot last long.











Spartan







The modern Spartan program (in contrast to its ancient Greek counterpart ) was initiated in 2491, an element of the ORION project. Though not much is known about the first generation of warriors (their training, augmentation, goals, etc.), they were successful enough to garner the necessary consent for a second phase, aptly named SPARTAN II. Under Dr. Halsey, the Spartans would be developed in conjunction with the MJOLNIR armour project, the culmination of a powered exoskeleton technology that had been used for some time by the UNSC, and when discarded, by frustrated cargo handlers everywhere. The initial goal of the SPARTAN/MJOLNIR project was to provide a surgical strike team capable of dealing with Human rebellions quickly and efficiently, averting the use of large scale military force, and preventing the civil war, and tremendous loss of life, that would have inevitably ensued.

A total of 75 children, approximately age six and selected for their specific genetic dispositions (that is, being as close to perfect as science could determine), were "recruited". They were replaced with congenitally defective flash-clones to cover the enlistment, and trained, primarily on and below the surface of Reach, by one Chief Petty Officer Mendez, arguably the best Drill Instructor in the Navy. Their family names, whatever they may have been, were stripped, purged from record, and forever replaced with a 3 digit designation. Their upbringing would be defined not only by gruelling physical routine, but by a comprehensive academic tutelage under Deja, a Class II AI created specifically for the SPARTAN II project.

In March of 2525, on the orbital ONI Medical Facility above Reach, the then 14 year old candidates underwent a series of drastic and inadvisable operations to dramatically enhance their skeletal, muscular, optical, and nervous systems (FoR p.56). Of the original 75, a reported 33 survived the processes; 30 were lost, and 12 irrevocably crippled (though still used by ONI in research and ops planning). (Note: The exact number of Spartans to survive the conflicts to follow varies dramatically from source to source. Check here for a closer examination.)

Both before and after their final union with the MJOLNIR armour, the SPARTAN II's, with their overwhelming physical abilities, improvisational skills, and keenness for adversity, handled their operations with a profound efficiency: as of August 27, 2552 they had suffered only 3 KIA's and 1 too wounded to continue active duty, giving them the best record of any UNSC unit. Of course, they were officially listed as only MIA, part of ONI Section 2's successful propaganda campaign to boost morale; a program spearheaded by the SPARTAN II's and their glorious triumphs in battle, though strangely silent concerning Humanity's slow and imminent loss of the war against the Covenant.

Since their harrowing escape from Reach and the destruction of nearly 500 Covenant vessels consumed in the explosion of the 30km long Covenant Command Station, Unyielding Hierophant, the arduous task of defending Humanity from the ever gargantuan Covenant fleet (wise to the Earth's location) fell into their "big, green, armoured hands." Though their numbers were bolstered to 7 (or 8, including the abducted Kelly) before their return to Earth, the story's continuation focuses only on Spartan-117, with no mention of his comrades. Let's hope one is enough.

Master Chief







The Master Chief was the sole Spartan to leave the Reach system aboard the Pillar of Autumn (with the exception of Linda-058 in cryo). For all he knew, he was the last Spartan alive. All of humanity depended on him, for even after their defeat at Halo 04 the Covenant were still strong, and there were new enemies and variables to contend with that Earth knew nothing about: the Flood, the Forerunner, and their creations, such as 343 Guilty Spark.



After his whirlwind tour of Delta Halo, his introduction to a host of new "friends", and a hitch-hike back to Earth aboard a Forerunner vessel it remains only to be seen how he plans on "finishing this fight".



He has lived most of his life in various military camps on Reach; stolen from his family at age six and his name changed to "John-117", his entire upbringing has been centered around making him a mechanism of military efficiency, utilizing both force and tactics. He displays an odd sort of attitude for a creation of the military: he does not glorify his violent actions, but merely does what he has to do. He does not hate his enemy; he kills them because he knows it is his duty to kill them; to win. "It wasn't [the Chief's] job to make things suffer - he was just here to win battles. Whatever it took." (FoR, p.6)



He is an unconventional Hero, for though he is strong, fast, and tactically brilliant, he is the epitome of none of those attributes, and is surpassed by other Spartans in each area. What John does possess above all is leadership and, to both Cortana's repeated salvation and bewilderment, probability-defying luck.

Cortana





Cortana is one of thousands of AIs which populate the computer networks of the Human worlds. She is, however, somewhat unique; she is a direct copy of a human being, Dr. Halsey, and lacks behavioral inhibitors of any kind. She is free to do as she pleases, unlike most other military AIs, such as the ONI AI Beowulf, which is strict, sullen, and by-the-book. Cortana, on the other hand, is strong-headed, noisy, and somewhat off-the-wall.







However, her freedom comes at a price. As a "smart" AI, she has an unextendable life-span of approximately 7 years, at which time she will become too smart, suffering from an exponential attenuation of function; she will think so much she will forget to breathe.







At her choosing, she and the Master Chief were specifically paired together for Mjolnir/Spartan II proving trials, in preperation for her placement aboard the Pillar of Autumn for its covert infiltration mission (which was cut short by the Covenant invasion of Reach). In the midst of the Pillar of Autumn's fiery descent to Halo, her safety (as well as that of the UNSC and coordinate data she possessed) could be assured in only one place- the suit of the Master Chief.







However, since her time in Halo 04's Control Center, Cortana has found herself laden with vast amounts of hastily compressed data, the contents of which would surely initiate consequences beyond anyone's wildest expectations. There simply has not been a chance or location to unload and analyze it, something that has frustrated her to no end. The additional burden of carrying this inaccessible information considerably dampened her prowess as well as her ability to concentrate and multitask, as she noticed on several occasions in contact with the Covenant AI aboard the Ascendant Justice. (This information does not appear to be a continuing aspect of the game's story however.)







In spite of this, her spare time has already allowed her to exceed the Covenant's knowledge of their own technology, refining them to create focused streams of plasma energy, a Slipspace system capable of jumps much closer to gravity wells, and enabling her to make copies of herself (further proof of the Covenant's lack of comprehension and ignorant reverence towards their stolen ordnance), allowing her to reek further havoc during fleet engagements.







While the speed and remorselessness with which she may willfully circumvent her own ethical protocols is chilling, the events involved in Earth's initial defense and at Delta Halo 05 left little doubt of her continuing dedication to the survival of the Human race. Perhaps it is this guise of loyalty that makes her meeting with Gravemind all the more disheartening. He has many questions, and Cortana seems too willing to answer them.







Dr. Halsey







As the "mother" of Cortana, the SPARTAN II's, and project MJOLNIR, Dr. Halsey (civilian ID #10141-026-SRB4695) is quite possibly the author of Humanity's only true chance at halting the Covenant's campaign of genocide and pillage. Although a civilian, her work for ONI and dedication to the survival of a unified Human government and its people have earned her the highest security clearance available for non-military personnel, a restriction that has been stretched and broken innumerable times. A growing respect and budget have also ensued, much to the embarrassment and frustration of her rivals, namely Colonel Ackerson and his own mysterious special weapons program.Her motivations have always been pure; to protect Humanity from forces both without and within. However, focusing on the necessity and positive yields of her operations, Dr. Halsey had reluctantly bought into ONI's concept of "acceptable losses", always for the greater good and preservation of the species. Her pride and and satisfaction have always been coupled with a deep remorse for those she has sacrificed along the way; a remorse she had told herself she should not entertain.And so she has repented, and is now taking steps (known only to herself) to save not only the many, but the few. How her kidnapping of Kelly-087, with her anomalous DNA, and sudden departure in an ONI stealth prowler will accomplish this is yet to be seen.

Captain Keyes







Keyes was a member of the UNSC Navy for much of his life, slowly working his way through the ranks until finally becoming a Captain in the Battle of Sigma Octanus and going on to command the Pillar of Autumn.At some point early in his military career, when he was still an Ensign, Keyes was nearly killed when a captain of his decided to try out his new method of FTL transfer and the experiment went horribly awry. Keyes learned during the trial of the captain to keep his mouth shut - something that Dr. Halsey, the Spartan II project, and no doubt, ONI, valued greatly. As such, Keyes was involved in the initial exfiltration of the then young Spartans to be, beginning with John-117, the one day Master Chief. With his experience, it was no surprise he was chosen to lead the Pillar of Autumn on its Spartan insertion operation.

When the PoA reached Halo, Keyes was in command of what was possibly the last group of human soldiers from Reach. If he failed, and Halo was lost to the whims of the Covenant, Reach would certainly not be the last planet to fall, and Earth's imminent discovery and siege would be hastened. When an already dismal situation went further awry, only his steadfast will and resolve prevented the location of Earth from falling into the hands of a foe more threatening than even the Covenant: the omni-parisitic, sentient xenoform known as The Flood. His interrogation and eventual death, though slow and horrific, was consistently fought with the courage and tactical skill his life and command had become known for.



Miranda Keyes







Miranda Keyes is, as far as we know, the only surviving child (or perhaps even relative) of the late Captain Jacob Keyes. It is unclear how well they knew one another, though it is unquestionable that she thinks both highly and fondly of him. She has apparently risen quite quickly through the UNSC, achieving the rank of Commander and acquiring her own vessel, the In Amber Clad, at a relatively young age. Like her father she is bold, imaginative, and not likely to ask for assistance. But also like her father, her daring and courage may yet prove to be an integral step in Humanity's salvation from the Covenant.



UNSC







Their faces are varied - the Marines, Orbital Drop Shock Troopers (ODST Helljumpers), Foehammer, Lord Hood - but their goal of defending Humanity has always been the same. The UNSC military forces have suffered incredible losses at the hands of the Covenant's precise and lethal prowess. Fairing best on the ground. but hopelessly outnumbered and outgunned in orbit, the UNSC has nonetheless slowed the Covenant advance long enough to demonstrate again and again the superior ingenuity of Humanity at large. Artificial gravity, shield technology, MJOLNIR; with time, these staggering advancements could be improved upon exponentially, potentially allowing the UNSC to turn the tables.







Time, unfortunately, is not something Humanity has an excess of.







Fatigued and thinly spread, the remaining forces of the once colossal United Nations Space Command must regroup and prepare for the daunting task of defending the Earth itself from the Covenant's imminent onslaught. Though encouraged by the repulsion of Regret's small fleet, if the fall of Reach has demonstrated anything, it is that their chances of victory against a dedicated force are insignificant. At incredible price, their only hope may be to buy time for those that can more deftly assure it...



Sergeant Major Avery Johnson





The Man. The Myth. The Legend.

Whatever the grizzly details of Sgt. Johnson's current reputation, he has certainly earned it. And, if you have anything to say, you had better be well out of boot range when you do.Several things characterize Johnson's known career thus far: his bad-ass command style, addiction to Flip music (a descendant of old Earth "Metal"), and his apparent infection and subsequent death at the hands of the Flood, as recorded on the headset of the late Pvt. Jenkins.



Unable to harmonize with and thereby commandeer his nervous system, due to its erratic behaviour as a symptom of Boren's Syndrome (p.243, FS), the Flood simply passed him over. The only apparent trace of his pseudo-infection are bits of dead, non-infectious Flood DNA, from which some intact gene fragments have given him a kind of regenerative ability (though whether these leftovers are a result of the parasitic invasion or Johnson's eating the little bastard for the inconvenience is unknown ;)Unlike many other members of the Human military, Johnson holds no grudges or prejudices against the "freakish" SPARTANS, or even Elite warriors when the need arises. He is motivated by an hatred for the Covenant's war on Humanity, and he'll need all the mop-up crew he can muster to follow in his wake. Edit Text



ONI







Much like its acronym's literal namesake, the UNSC Office of Naval Intelligence manages to simultaneously elicit both blatant awe and suspicious fear, while existing in both the forefront and shadows of Humanity's military operation. Their presence is unmistakable, but their details and internal organization are largely unknown.

Section 3 and NavSpecWep are involved in all aspects of covert and black operations, intelligence gathering, special weapons research and development, mission planning, and consultation.Section 2 of ONI is involved primarily in propaganda and data manipulation, both in the name of security and keeping the hopes of Humanity set high.

Nothing, so far, is known about the implied Sections 1 or 0.Their people are everywhere, as most recently demonstrated by Lieutenant Haverson, formerly aboard the Pillar of Autumn and rescued from the wreckage of Halo 04. Although compliant and dedicated, most operatives have a tendency to act above the law, often skirting their own protocols for the sake of speed, subtlety, and effectiveness. Thankfully, while they may tempt fate and hoard their secrets, Humanity's preservation is still a top priority...




























Covenant





The Covenant are a religious alliance initially founded between the Elites (Sangheili) and the Prophets. Formerly at war with one another, the discovery of Forerunner technology solidified a union whereby the Elites would provide protection for the Prophets as they searched for the means by which the god-like Forerunner transcended this reality and found their "salvation". (The exact nature of the Covenant Gods themselves is unknown.) On the way, they have converted (read: subjugated) at least seven, though possibly more, species. These races include, but may or may not be limited to: Grunts (Unggoy), Jackals (Kig-yar), Drones (Yanme'e), Hunters (Lekgolo), Brutes (Jiralhanae), Engineers (Huragok; from the novels), and Drinol Beasts (possibly called the Sharquoi; seen only in concept art).

The Covenant have a relatively high level of technology, mainly accrued from excavated Forerunner installations. The seat of their power, and the only homeworld they seem to have, is the planetoid High Charity, a tremendous semi-spherical habitat and battle station dozens of kilometers across, powered at its center by an actual Forerunner vessel. Most of their weapons are plasma-based, with the exception of their fuel-rod, particle beam, and needle ordnance. Their starships are much faster than Human vessels, and are capable of pinpoint maneuvering while in FTL travel, as is made explicitly clear several times in The Fall of Reach, when Covenant ships materialize right in the middle of a Human battlegroup. Their technological feats seem coupled with what can only be described as a reverent ignorance; they seem unable, unwilling, and vehemently against attempts (by Covenant or Human agents) to improve upon any Forerunner relics they come to acquire. To do so would be blasphemy.However, this alliance is far from secure. The Covenant ranks have been rife with unrest, and even assassinations within recent years. With the exception of the two founding races, all others have joined the Covenant through force and now exist as part of the caste system with strict rules guiding their upbringing and socialization to prevent any true unity among the conquered peoples. In the times of trouble and insurrection that have inevitably occurred, a chosen Elite has risen to become the Arbiter, "The Will of the Prophets", and has inevitably reestablished the peace.Even still, though their hatred for those filthy primates called Humans is both harsh and powerful, there remains some confusion over their precise transgression the Human race has inflicted against the Gods. The details of this Holy War appear to be known only by the Prophets; there is confusion among the Elites as to why the Humans, having proven there tenacity and worth in battle countless times, have not been offered the sanctuary of the Covenant alongside the others. From where this hatred springs, how it relates to the Covenant's "Great Journey", and more importantly, how Man may manage to survive them both, has yet to be discovered.

Halo, according to Cortana and the Covenant databanks, holds some deep religious power over the Covenant. They have searched for these seven rings for some time, and it is through them, they believe, their Great Journey is to be accomplished. Needless to say, they are profoundly important to them; so much so that they avoid firing upon the Pillar of Autumn for risk of striking Halo 04. Upon the Human's arrival at Halo 04, the Covenant are already on the ring's surface, following course and scouring the ring for technology they can adapt to their own purposes. What is odd is the discovery of the Flood. They were come across and "released" (whether intentionally or not is unknown) by the Covenant; Human tinkering merely made the problem worse. While terrifying, the Flood is not entirely unexpected to the Covenant. It seems that they have encountered the Flood before, and may have quite a history with them.Spurned by the heresy of Halo 04's destruction, the Covenant juggernaut resumed their search for the other rings and installations, unwittingly stumbling upon Earth in the process. Not knowing that it was the Human homeworld, but only that it contained some Forerunner relic, the small fleet led by the impetuous Prophet of Regret was repelled relatively easily, but not before a distress signal could be sent to the rest of the armada. By following in the wake of his retreat, yet another ring was discovered, and it became apparent that the Great Journey so desperately sought by the Covenant hierarchs was nothing more than the activation of the Halo network; their Journey would not bring salvation, only death.

As these events unfolded, the ignorant ambition of the Brutes, coupled with some shadowy need of the Prophets to remove the Elites, spilled over into bloodshed. What began with the replacement of the Elite Honour Guard with Brutes (under mysterious circumstances) ended with the murder of the Elite Council members and total civil war. Sides have been drawn, with the religiously disillusioned Elites, Grunts, and Hunters at odds against the Prophets, Brutes, Jackals, and Drones.Whether this conflict will benefit Humanity as they continue to struggle against the still overwhelming Covenant armada at Earth remains to be seen.



The Arbiter





In times of crisis, an Elite warrior is chosen to don the ancient armour, and assume the role of the Arbiter, "The Will of the Prophets". The nature of the Arbiter's challenges (to quell threats and insurrections) guarantee his death, but also his internment in the hallowed Mausoleum to sleep with the other Blessed.



And so, the Fleet Commander of the armada at Halo 04 was condemned to death for heresy, having failed at his charge and allowing the Sacred Ring to be destroyed. His appeals on the grounds of the unpredictable nature of "The Demon" (Master Chief) and of the struggles encountered with the release of the parasite (The Flood) were ignored. Following his public torture, he was brought before Truth and Mercy and allowed the chance to redeem himself in concert with his execution. He would become the Arbiter in order to quell a band of Heretics, but he would surely die in the process; the Council would have their corpse. And yet, he survived time and time again.



Following the betrayal of the Elites, the Arbiter remained in shock and disbelief that the Prophets would turn on them and that the Great Journey was a lie. Even his introduction to the Master Chief in the presence of Gravemind was not enough. But as he continueed his quest for revenge, the pieces fell into place. In the end, only an alliance with Johnson and Miranda allowed him the opportunity both to "stop the key from turning" and avenge his murdered comrades.



Tartarus







The lowest depths of the Earth, the realm of the dead, and in our case, the Chieftain of the Brutes. The Brutes are the most recent amalgamation into the Covenant, and appear to be one of its most zealous members. Their affinity for violence, their "brute" strength, and their unquestionable dedication to the Prophets have made them the favored race of the Hierarchs. While Truth may hide some motive for replacing the Elites, Tartarus and his company are lead by a pure desire to usurp the Elites and become the Prophet's honoured escort on the Great Journey. Tartarus schemed to acquire power and a place for himself in this "salvation", but even his mighty hammer, the "Fist of Rukt", could not deliver him; at his death at the hands of the Arbiter, he remained only a blind pawn.



Prophets







Once locked in a bitter war with the Elites, the discovery of Forerunner technology quelled hostilities long enough to form a pact where the Elites would protect the Prophets and facilitate the scourging of the galaxy in a joint attempt to discover the mode of the Forerunner's ascension from physical reality (what they refer to as The Great Journey). Though formed through mutual agreement and governed by a Council of both races, the three Prophets known as the Hierarchs ultimately control all aspects of the Covenant's government, military, and theology. Whether their claim to have evolved on a planet laden with Forerunner tech or their intrinsic skill at manipulation has secured this place as the Covenant priest-leaders is not fully known. Regardless, the Prophets are by far the most subtle and mysterious of the Covenant races.



Heretics







Though the Covenant is driven by religious zeal, not all have ascribed to it. Insurrections and rebellions have happened often throughout the Covenant's long history: the Hunter problem and the Grunt Rebellion are just a couple that we know of.The most recent organization against the powers that be saw Elites and Grunts rallying behind another Elite known only as the Heretic Leader. Further encouraged by information volunteered by the rescued 343 Guilty Spark, the Heretics set up their base on a Forerunner station and lab orbiting in the atmosphere of Threshold (that predates Halo 04 by several hundred years). Though it is uncertain how long his movement had been going on, it is from this station that he intended to spread his message. Whether the release of the Flood on the orbital platform was accidental or merely part of his plan to "make [the Elites] see" is unknown. His death seems unnecessary now, and we can only hope that his onetime followers will hold no grudge against the Arbiter, and rally behind the Elites left over from the now fractured Covenant.



Spec-Ops Leader "Half-Jaw"







Somber and professional, this high-ranking Spec-Ops Elite (nicknamed "Half-Jaw") leads his troops into battle with a rare care and sensibility. He has been through a great deal, from quelling heresies to repeated skirmishes with the Flood, but will find his greatest challenge yet as he fights against the betrayal and attempted annihilation of his race by the Prophets and Brutes.
















Flood









A species so eminently threatening that a powerful and ancient civilization constructed habitable rings ten thousand kilometres in diameter to contain and observe them. The Flood are as numerous as they are voracious; they neither surrender nor retreat. The Flood appear to be sentient and omni-parasitic, preying upon any host utilizing a certain minimum level of sentience and bio-mass, and can infiltrate "even advanced life forms". It is not known whether they were merely encountered, or created by the Forerunner for some purpose known only, as of yet, to themselves.There are five known types of Flood. There is the Ranger/Infection class, the Carrier/Incubator class, a Worker/Soldier class, a Command/Pilot form (as contained Keyes), and the Gravemind intelligence (it is not known if the Gravemind is a solitary individual or one of many such beings). To explain how the process begins would lead into a chicken-and-the-egg discussion, so we'll begin at the Rangers.The Rangers are small, tentacled creatures which have their own defined biological framework, which are not dependent upon a host. A Ranger will seek out any life of capable bio-mass and calcium deposits to sustain itself, and proceed to attempt to use the creature as a host, by tapping into the spinal system, suppressing the host's consciousness, embedding itself in the thoracic cavity, and releasing spores which cause the host to mutate. (343 Guilty Spark mentions these "spores" during his own synopsis of the Flood life-cycle, which may be either another term for the Infection form, or an even more base form of the Flood.) From here, it is assumed that one of three changes will occur in the host.The first is that the host will remain relatively physically unchanged, save for the Ranger attached to it. These would be the Worker/Soldier class, used for manual labor such as building, gathering, repairing, or defensive/offensive actions. So far, only Marines and Elites have been seen to mutate into Workers/Soldiers.

The second host possibility is that of the Carrier, which presumably only affects creatures who are physically or mentally unsuitable to be Workers/Soldiers. The Carriers grow large epidermic sacs which contain several Ranger-class Flood. When a Carrier is in close proximity to any number of suitable hosts, it triggers some manner of biochemical reaction, causing the pus-filled sacs to explode and spread the Rangers in order to infect more hosts, and perpetuate the cycle of reproduction. When the Flood's inability to suitably care for the host body has caused sufficient degeneration, the Worker/Soldier class will also change into the Carrier form. (It is not known whether the "Juggernaut" hidden on the H2 disc is a Worker/Soldier of another race, or yet another form entirely.)The Command form has been seen in detail only once and discussed even less, therefore the process of its creation remains uncertain. Found on the bridge of the Truth and Reconciliation, this large multi-appendaged amalgamation appears to be a combined symbioses including several, at least in this case, Human hosts. Other than extracting information, its capabilities and roles are unknown. On High Charity, other such growths are seen lining the walls and apparently even piloting Pelican dropships, though this time with no obvious hosts.

The nature of Gravemind taunts us all the more...

Though they have a relatively simple procedure for reproduction, as 343 Guilty Spark states, the "parasitic nature of the Flood belies their intelligence". What is interesting is that they are able to function the machinery and technology of their host to an amazing degree, and are able to fire weaponry and repair damaged electrical and mechanical equipment at a surprisingly nominal level. The Command form (as we learn through Keyes) has the ability to access host memory, strip it from them piece by piece, and utilize it to it's advantage; the lesser Flood also possess some semblance of this ability, though from what we have seen (Jenkins) it does not appear to have such a pronounced sense of self; it does not exert the same levels of mental force or operate nearly as methodically.

And although the Halo network is meant to ultimately starve and eradicate the Flood, their continued existence after a previous firing and eons of isolation shows ever more that though they may be contained and slowed, as a whole they are not so easily destroyed...







Gravemind









Gravemind is, as of yet, a mystery. Cognizant, emotional, and cunning, he is a guiding force behind the Flood found on Delta Halo 05. However, it is not known if he should be referred to as 'the' or 'a' Flood Intelligence, or whether he is a singular source/leader or a Flood form which will eventually grow under the proper conditions. It is also unknown how he manages to communicate with the other Flood and if he possesses motives and aspirations beyond the mindless hunger the Flood is typically known for. He does appear to be capable of some rather impressive feats: utilizing the Halo's teleportation grid, assimilating and linking with other life forms and machinery (Regret and 2401), and, in capturing John and the Arbiter, a sort of omnipresence. With the annexation of High Charity, its tremendous biological and technological assets, and the willingness of Cortana, the next move is certainly his...



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